Semir Saleh EyeForComplexity Location: Aarau, Switzerland Language(s):
English Member Since: July 2003 Last Updated: 21 October 2009 Portfolio Views: 2696 Chosen as Favorite: 0
Groups:
Hairless rodent BodyPaint, Maya, Mudbox, Photoshop January 2009
This was another attempt to refine my techniques for doing wrinkle detail aswell as refining other techniques for high resolution sculpting. I first modelled a base mesh in Maya then exported it to mudbox for all the detailing. I then I exported displacement and normal maps from mudbox and created the other textures in photoshop and used bodypaint 3d to paint over texture seams. I used the Misss fast skin shader for the subsurface scattering.
For more pictures and rendered turntable movies I invite you to come to my website.
http://eye-for-complexity.com/wordpress/2008/12/18/finished-rodent-sculpt/