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Semir Saleh
EyeForComplexity


Location:
Aarau, Switzerland

Language(s):
English

Member Since:
July 2003

Last Updated:
21 October 2009

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Hairless rodent
BodyPaint, Maya, Mudbox, Photoshop
January 2009


   
This was another attempt to refine my techniques for doing wrinkle detail aswell as refining other techniques for high resolution sculpting. I first modelled a base mesh in Maya then exported it to mudbox for all the detailing. I then I exported displacement and normal maps from mudbox and created the other textures in photoshop and used bodypaint 3d to paint over texture seams. I used the Misss fast skin shader for the subsurface scattering.

For more pictures and rendered turntable movies I invite you to come to my website.
http://eye-for-complexity.com/wordpress/2008/12/18/finished-rodent-sculpt/

http://eye-for-complexity.com/wordpress/2008/12/25/textured-rodent/

 
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